![Robin Green on X: "Paper on improving on quaternion math in floating point, incl. proof that quaternion multiplication using FMA is faster and does not increase the error bound. https://t.co/81o6O9XHkN https://t.co/l9UpF2jvZD" / Robin Green on X: "Paper on improving on quaternion math in floating point, incl. proof that quaternion multiplication using FMA is faster and does not increase the error bound. https://t.co/81o6O9XHkN https://t.co/l9UpF2jvZD" /](https://pbs.twimg.com/media/EfFSsARUcAAAomU.png)
Robin Green on X: "Paper on improving on quaternion math in floating point, incl. proof that quaternion multiplication using FMA is faster and does not increase the error bound. https://t.co/81o6O9XHkN https://t.co/l9UpF2jvZD" /
![unity game engine - Object does not rotate in the correct direction from Atan2 to Quaternion - Stack Overflow unity game engine - Object does not rotate in the correct direction from Atan2 to Quaternion - Stack Overflow](https://i.stack.imgur.com/2G5FI.png)
unity game engine - Object does not rotate in the correct direction from Atan2 to Quaternion - Stack Overflow
![Operator '|' cannot be applied to operands of type 'Quaternion' and 'Vector3'. Trying to make it so the enemies can spawn at different points but I get this error. The code is Operator '|' cannot be applied to operands of type 'Quaternion' and 'Vector3'. Trying to make it so the enemies can spawn at different points but I get this error. The code is](https://preview.redd.it/operator-cannot-be-applied-to-operands-of-type-quaternion-v0-xgud1y8501ma1.png?auto=webp&s=0dcebbffacaec52717c5d0f5e7c6e1a94edb9e0f)
Operator '|' cannot be applied to operands of type 'Quaternion' and 'Vector3'. Trying to make it so the enemies can spawn at different points but I get this error. The code is
![CUDA for quaternions (hyper-complex numbers) operations - CUDA Programming and Performance - NVIDIA Developer Forums CUDA for quaternions (hyper-complex numbers) operations - CUDA Programming and Performance - NVIDIA Developer Forums](https://global.discourse-cdn.com/nvidia/original/3X/5/0/50a037694086bc18d76de4de779d82f165b9dd02.png)
CUDA for quaternions (hyper-complex numbers) operations - CUDA Programming and Performance - NVIDIA Developer Forums
![drake - What is the recommended way of constraining floating base quaternion position and angular velocity? - Stack Overflow drake - What is the recommended way of constraining floating base quaternion position and angular velocity? - Stack Overflow](https://i.stack.imgur.com/4nzdl.png)